Light blue lines represent the borders between sea zones. A Fleet displaying no icon is available for assignment in its sea zone, or movement to another zone. Docked Fleets are available for assignment. If left in port these ships will be repaired, or will serve as escorts for merchants. A Fleet ordered to establish a landing site displays a cannon. Troops may be landed the turn after the site is established. A Fleet ordered to patrol a sea zone attempts to intercept all hostile ships in, or moving through, the zone. A Fleet displaying a ship’s wheel is assigned to sail to a new sea zone or port. An anchor shows the location of the country’s capital city port, through which all trade is conducted. A Fleet on blockade duty attempts to intercept any hostile ships that enter or leave the port. A Military arrow pointing into a province indicates that armies are moving into that province. Green arrows indicate friendly deployment. Red arrows indicate attack. A Driller produces oil from swamps, tundra, and deserts. A Developer purchases land in Minor Nations for exploitation. Fisherman A Rancher improves wool and livestock production. An Engineer builds ports, railroads, depots, and forts. A Forester improves timber production in hardwood forests. A Farmer improves grain, fruit, and cotton production. A Prospector searches for minerals in hills and mountains and oil in swamp, desert and tundra. Successful prospecting is necessary before miners or drillers can work. A Miner opens mines so that minerals can be extracted. A military encampment. Forces here defend the entire province. The flag indicates purchase of this land by a Great Power. Allows oil present to be extracted. Increases the production of grain, produce, or cotton in this terrain. Increases the production of livestock or sheep present in this terrain. Increases the output of logging operations. A mine allows minerals present to be extracted. Rivers connect ports built in any tile on the river. Each river tile supplies one unit of fish to an adjacent port. A port gathers all resources from its own terrain tile, adjacent tiles, and from adjacent rivers and ocean tiles. Unless the port or the capital city is blockaded the resources gathered are always available. If connected to the transport network, a rail depot gathers all commodities in its own terrain tile and in adjacent tiles, and makes them available for transport to industry. Wide borders represent the frontier between two nations. Each nation’s color appears on its side of the border. White lines represent the borders between provinces of the same nation. The center of government and industry, as well as the main port for trade. No nation can survive the loss of its capital city. Woodlands with little valuable timber. The population center of a province, a town may eventually develop industries depending on the resources present in the county. These woodlands offer plentiful hardwoods, perfect for logging operations. Icy plains. Oil may be found here. Dry country, valueless except for the possibility of oil. These wetlands may conceal oil deposits. High country often covered by ice and snow. All minerals can be found here. Rough rocky hills, too barren for agriculture. Iron and coal may be found. Fertile rolling country, ideal for raising sheep. Orchards and gardens which grow plentiful fruits and vegetables. Plentiful grain may be grown in this rich topsoil. Blue grass country, ideal for raising horses. Flat terrain with good grazing for livestock. Ideal climate and soil for the production of cotton. Dry flat country, only useful for meager grain production. Valuable only for the production of fish.